MFC Programmer's SourceBook : Thinking in C++
Bruce Eckel's Thinking in C++, 2nd Ed Contents | Prev | Next

Summary

The goal of this chapter, and the previous one, was to give you a programmer’s-depth understanding of the containers and algorithms in the Standard Template Library. That is, to make you aware of and comfortable enough with the STL that you begin to use it on a regular basis (or at least, to think of using it so you can come back here and hunt for the appropriate solution). It is powerful not only because it’s a reasonably complete library of tools, but also because it provides a vocabulary for thinking about problem solutions, and because it is a framework for creating additional tools.

Although this chapter and the last did show some examples of creating your own tools, I did not go into the full depth of the theory of the STL that is necessary to completely understand all the STL nooks and crannies to allow you to create tools more sophisticated than those shown here. I did not do this partially because of space limitations, but mostly because it is beyond the charter of this book; my goal here is to give you practical understanding that will affect your day-to-day programming skills.

There are a number of books dedicated solely to the STL (these are listed in the appendices), but the two that I learned the most from, in terms of the theory necessary for tool creation, were first, Generic Programming and the STL by Matthew H. Austern, Addison-Wesley 1999 (this also covers all the SGI extensions, which Austern was instrumental in creating), and second (older and somewhat out of date, but still quite valuable), C++ Programmer’s Guide to the Standard Template Library by Mark Nelson, IDG press 1995.

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