MFC Programmer's SourceBook : Thinking in C++
Bruce Eckel's Thinking in C++, 2nd Ed Contents | Prev | Next

Classes

This section shows the two ways to use const with classes. You may want to create a local const in a class to use inside constant expressions that will be evaluated at compile time. However, the meaning of const is different inside classes, so you must use an alternate technique with enumerations to achieve the same effect.

You can also make a class object const (and as you’ve just seen, the compiler always makes temporary class objects const). But preserving the constness of a class object is more complex. The compiler can ensure the constness of a built-in type but it cannot monitor the intricacies of a class. To guarantee the constness of a class object, the const member function is introduced: Only a const member function may be called for a const object.

const and enum in classes

One of the places you’d like to use a const for constant expressions is inside classes. The typical example is when you’re creating an array inside a class and you want to use a const instead of a #define to establish the array size and to use in calculations involving the array. The array size is something you’d like to keep hidden inside the class, so if you used a name like size, for example, you could use that name in another class without a clash. The preprocessor treats all #defines as global from the point they are defined, so this will not achieve the desired effect.

Initially, you probably assume that the logical choice is to place a const inside the class. This doesn’t produce the desired result. Inside a class, const partially reverts to its meaning in C. It allocates storage within each class object and represents a value that is initialized once and then cannot change. The use of const inside a class means “This is constant for the lifetime of the object.” However, each different object may contain a different value for that constant.

Thus, when you create a const inside a class, you cannot give it an initial value. This initialization must occur in the constructor, of course, but in a special place in the constructor. Because a const must be initialized at the point it is created, inside the main body of the constructor the const must already be initialized. Otherwise you’re left with the choice of waiting until some point later in the constructor body, which means the const would be un-initialized for a while. Also, there’s nothing to keep you from changing the value of the const at various places in the constructor body.

The constructor initializer list

The special initialization point is called the constructor initializer list, and it was originally developed for use in inheritance (an object-oriented subject of a later chapter). The constructor initializer list – which, as the name implies, occurs only in the definition of the constructor – is a list of “constructor calls” that occur after the function argument list and a colon, but before the opening brace of the constructor body. This is to remind you that the initialization in the list occurs before any of the main constructor code is executed. This is the place to put all const initializations, so the proper form for const inside a class is

class Fred {
  const int size;
public:
  Fred();
};
Fred::Fred() : size(100) {} 

The form of the constructor initializer list shown above is at first confusing because you’re not used to seeing a built-in type treated as if it has a constructor.

“Constructors” for built-in types

As the language developed and more effort was put into making user-defined types look like built-in types, it became apparent that there were times when it was helpful to make built-in types look like user-defined types. In the constructor initializer list, you can treat a built-in type as if it has a constructor, like this:

class B {
  int i;
public:
  B(int ii); 
};
B::B(int ii) : i(ii) {} 

This is especially critical when initializing const data members because they must be initialized before the function body is entered.

It made sense to extend this “constructor” for built-in types (which simply means assignment) to the general case. Now you can say

float pi(3.14159);

It’s often useful to encapsulate a built-in type inside a class to guarantee initialization with the constructor. For example, here’s an Integer class:

class Integer {
  int i;
public:
  Integer(int ii = 0); 
};
Integer::Integer(int ii) : i(ii) {} 

Now if you make an array of integers, they are all automatically initialized to zero:

integer i[100];

This initialization isn’t necessarily more costly than a for loop or memset( ). Many compilers easily optimize this to a very fast process.

Compile-time constants in classes

Because storage is allocated in the class object, the compiler cannot know what the contents of the const are, so it cannot be used as a compile-time constant. This means that, for constant expressions inside classes, const becomes as useless as it is in C. You cannot say

class Bob {
  const int size = 100;  // Illegal
  int array[size];  // Illegal
//...

The meaning of const inside a class is “This value is const for the lifetime of this particular object, not for the class as a whole.” How then do you create a class constant that can be used in constant expressions? A common solution is to use an untagged enum with no instances. An enumeration must have all its values established at compile time, it’s local to the class, and its values are available for constant expressions. Thus, you will commonly see

class Bunch {
  enum { size = 1000 };
  int i[size];
};

The use of enum here is guaranteed to occupy no storage in the object, and the enumerators are all evaluated at compile time. You can also explicitly establish the values of the enumerators:

enum { one = 1, two = 2, three };

With integral enum types, the compiler will continue counting from the last value, so the enumerator three will get the value 3.

Here’s an example that shows the use of enum inside a container that represents a Stack of string pointers:

//: C08:SStack.cpp
// enum inside classes
#include <cstring>
#include <iostream>
using namespace std;

class StringStack {
  enum { size = 100 };
  const char* Stack[size];
  int index;
public:
   StringStack();
   void push(const char* s);
   const char* pop();
};

StringStack::StringStack() : index(0) {
  memset(Stack, 0, size * sizeof(char*));
}

void StringStack::push(const char* s) {
  if(index < size)
    Stack[index++] = s;
}

const char* StringStack::pop() {
  if(index > 0) {
    const char* rv = Stack[--index];
    Stack[index] = 0;
    return rv;
  }
  return 0;
}

const char* iceCream[] = {
  "pralines & cream",
  "fudge ripple",
  "jamocha almond fudge",
  "wild mountain blackberry",
  "raspberry sorbet",
  "lemon swirl",
  "rocky road",
  "deep chocolate fudge"
};

const int iCsz = 
  sizeof iceCream / sizeof *iceCream;

int main() {
  StringStack SS;
  for(int i = 0; i < iCsz; i++)
    SS.push(iceCream[i]);
  const char* cp;
  while((cp = SS.pop()) != 0)
    cout << cp << endl;
} ///:~ 

Notice that push( ) takes a const char* as an argument, pop( ) returns a const char*, and Stack holds const char* . If this were not true, you couldn’t use a StringStack to hold the pointers in iceCream. However, it also prevents you from doing anything that will change the objects contained by StringStack. Of course, not all containers are designed with this restriction.

Although you’ll often see the enum technique in legacy code, C++ also has the static const which produces a more flexible compile-time constant inside a class. This is described in Chapter 8.

Type checking for enumerations

C’s enumerations are fairly primitive, simply associating integral values with names, but providing no type checking. In C++, as you may have come to expect by now, the concept of type is fundamental, and this is true with enumerations. When you create a named enumeration, you effectively create a new type just as you do with a class: The name of your enumeration becomes a reserved word for the duration of that translation unit.

In addition, there’s stricter type checking for enumerations in C++ than in C. You’ll notice this in particular if you have an instance of an enumeration color called a. In C you can say a++ but in C++ you can’t. This is because incrementing an enumeration is performing two type conversions, one of them legal in C++ and one of them illegal. First, the value of the enumeration is implicitly cast from a color to an int, then the value is incremented, then the int is cast back into a color. In C++ this isn’t allowed, because color is a distinct type and not equivalent to an int. This makes sense because how do you know the increment of blue will even be in the list of colors? If you want to increment a color, then it should be a class (with an increment operation) and not an enum. Any time you write code that assumes an implicit conversion to an enum type, the compiler will flag this inherently dangerous activity.

Unions have similar additional type checking.

const objects & member functions

Class member functions can be made const. What does this mean? To understand, you must first grasp the concept of const objects.

A const object is defined the same for a user-defined type as a built-in type. For example:

const int i = 1;
const blob B(2); 

Here, B is a const object of type blob. Its constructor is called with an argument of two. For the compiler to enforce constness, it must ensure that no data members of the object are changed during the object’s lifetime. It can easily ensure that no public data is modified, but how is it to know which member functions will change the data and which ones are “safe” for a const object?

If you declare a member function const, you tell the compiler the function can be called for a const object. A member function that is not specifically declared const is treated as one that will modify data members in an object, and the compiler will not allow you to call it for a const object.

It doesn’t stop there, however. Just claiming a function is const inside a class definition doesn’t guarantee the member function definition will act that way, so the compiler forces you to reiterate the const specification when defining the function. (The const becomes part of the function signature, so both the compiler and linker check for constness.) Then it enforces constness during the function definition by issuing an error message if you try to change any members of the object or call a non- const member function. Thus, any member function you declare const is guaranteed to behave that way in the definition.

Preceding the function declaration with const means the return value is const, so that isn’t the proper syntax. You must place the const specifier after the argument list. For example,

class X {
  int i;
public:
  int f() const;
};

The const keyword must be repeated in the definition using the same form, or the compiler sees it as a different function:

int X::f() const { return i; }

If f( )attempts to change i in any way or to call another member function that is not const, the compiler flags it as an error.

Any function that doesn’t modify member data should be declared as const, so it can be used with const objects.

Here’s an example that contrasts a const and non- const member function:

//: C08:Quoter.cpp
// Random quote selection
#include <iostream>
#include <cstdlib> // Random number generator
#include <ctime> // To seed random generator
using namespace std;

class Quoter {
  int lastquote;
public:
  Quoter();
  int Lastquote() const;
  const char* quote();
};

Quoter::Quoter(){
  lastquote = -1;
  srand(time(0)); // Seed random number generator
}

int Quoter::Lastquote() const {
  return lastquote;
}

const char* Quoter::quote() {
  static const char* quotes[] = {
    "Are we having fun yet?",
    "Doctors always know best",
    "Is it ... Atomic?",
    "Fear is obscene",
    "There is no scientific evidence "
    "to support the idea "
    "that life is serious",
  };
  const int qsize = sizeof quotes/sizeof *quotes;
  int qnum = rand() % qsize;
  while(lastquote >= 0 && qnum == lastquote)
    qnum = rand() % qsize;
  return quotes[lastquote = qnum];
}

int main() {
  Quoter q;
  const Quoter cq;
  cq.Lastquote(); // OK
//!  cq.quote(); // Not OK; non const function
  for(int i = 0; i < 20; i++)
    cout << q.quote() << endl;
} ///:~ 

Neither constructors nor destructors can be const member functions because they virtually always perform some modification on the object during initialization and cleanup. The quote( ) member function also cannot be const because it modifies the data member lastquote in the return statement. However, Lastquote( ) makes no modifications, and so it can be const and can be safely called for the const object cq.

mutable: bitwise vs. memberwise const

What if you want to create a const member function, but you’d still like to change some of the data in the object? This is sometimes referred to as the difference between bitwise const and memberwise const. Bitwise const means that every bit in the object is permanent, so a bit image of the object will never change. Memberwise const means that, although the entire object is conceptually constant, there may be changes on a member-by-member basis. However, if the compiler is told that an object is const, it will jealously guard that object. There are two ways to change a data member inside a const member function.

The first approach is the historical one and is called casting away constness. It is performed in a rather odd fashion. You take this (the keyword that produces the address of the current object) and you cast it to a pointer to an object of the current type. It would seem that this is already such a pointer, but it’s a const pointer, so by casting it to an ordinary pointer, you remove the constness for that operation. Here’s an example:

//: C08:Castaway.cpp
// "Casting away" constness

class Y {
  int i, j;
public:
  Y() { i = j = 0; }
  void f() const;
};

void Y::f() const {
//!    i++; // Error -- const member function
    ((Y*)this)->j++; // OK: cast away const-ness
}

int main() {
  const Y yy;
  yy.f(); // Actually changes it!
} ///:~ 

This approach works and you’ll see it used in legacy code, but it is not the preferred technique. The problem is that this lack of constness is hidden away in a member function of an object, so the user has no clue that it’s happening unless she has access to the source code (and actually goes looking for it). To put everything out in the open, you should use the mutable keyword in the class declaration to specify that a particular data member may be changed inside a const object:

//: C08:Mutable.cpp
// The "mutable" keyword

class Y {
  int i;
  mutable int j;
public:
  Y() { i = j = 0; }
  void f() const;
};

void Y::f() const {
//! i++; // Error -- const member function
    j++; // OK: mutable
}

int main() {
  const Y yy;
  yy.f(); // Actually changes it!
} ///:~ 

Now the user of the class can see from the declaration which members are likely to be modified in a const member function.

ROMability

If an object is defined as const, it is a candidate to be placed in read-only memory (ROM), which is often an important consideration in embedded systems programming. Simply making an object const, however, is not enough – the requirements for ROMability are much more strict. Of course, the object must be bitwise- const, rather than memberwise- const. This is easy to see if memberwise constness is implemented only through the mutable keyword, but probably not detectable by the compiler if constness is cast away inside a const member function. In addition,

  1. The class or struct must have no user-defined constructors or destructor.
  2. There can be no base classes (covered in the future chapter on inheritance) or member objects with user-defined constructors or destructors.
The effect of a write operation on any part of a const object of a ROMable type is undefined. Although a suitably formed object may be placed in ROM, no objects are ever required to be placed in ROM.

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