The Next Big Thing … Not! Sony's eMarker Shows Why Research and Common Sense Are An Integral Part of Marketing by Leo Jakobson New Coke. Zima alcoholic beverage. The XFL. Admittedly, the Sony eMarker isn't really in this league in the history of dumb ideas by otherwise intelligent and successful companies, but that's only because the $20 gadget isn't going to have a noticeable effect on the Japanese electronics giant's bottom line. In fact, I suspect it'll fade away long before the average person has ever heard of it. There is a certain value in discussing the eMarker despite that, because the rubberized key chain represents something that will become a bigger and bigger part of the wireless community's life over the next few years--an initially interesting, technologically sound wireless toy that will only be purchased on a goofy impulse and used for a few days, or perhaps weeks, before being relegated to the back of the junk drawer forever. The eMarker is a two-inch, rubber-coated plastic ovoid with a thumbnail-size digital screen and a covered USB port. It's designed to record songs you hear playing on the radio that you like but don't know the name of. When you hear one, you press the button and the eMarker takes a time stamp (memory is limited to 10 songs). Later, when attached to your PC and transmitted to the eMarker.com website, you learn the title and artist, and receive a clip of the tune. The tracking is done on a page you create at the eMarker.com website, which compiles the playlists of 1,250 stations nationwide. You register three stations, including your favorite. When you upload, eMarker takes you to your favorite station and plays a clip of the tune being broadcast when you hit the eMarker button. If that isn't it, you switch to the next two stations. Once you've found the tune, links connect you to online merchants selling that CD. Sony is aiming at the youth market, hoping that the fact that DJs tend not to identify songs these days will spawn a web of cross-marketing deals and percentages of sales. But how many kids are really going to continue to track songs? Anyone fanatical enough about music to buy and carry the eMarker probably knows what songs are being played-and that the really cool music doesn't get played on America's corporation-dominated, generic radio stations. Now, I'll give you that the inherent technology is simple. But it puts the cart before the horse: specifically, it puts the technological ability to do something before the market demand. The flip side of that argument is that small wireless consumer devices will inevitably run into this problem: except for a few items that replicate current wired devices that people carry - such as headphones - all wireless gadgets are breaking new territory. Thus, demand will have to be manufactured via marketing. This will happen more and more as wireless technologies, such as the Bluetooth short-range standard, come into their own. Indeed, there's probably an argument to be made that an intelligent consumer electronics company will put out many wireless gadgets in hopes of a few hits. Sony's Walkman was a heck of a gamble way in 1979. Battery technology also is improving rapidly and dramatically, holding out the real possibility that within a year or two, personal electronics will have power to last weeks or months, instead of hours or minutes. A couple of good ideas are already out there. German manufacturer Microsport came up with a dandy inline skate speedometer that uses a mini-computer in an inline skate wheel to measure speed and distance, connecting it wirelessly to a digital watch/readout. Considering how popular similar, hard-wired devices are with bicyclists, Microsport seems likely to have a hit on its hands, assuming it pours in enough marketing to let the legion of enthusiasts know their product exists. The coming wave of wireless gadgets will make many cool ideas technologically feasible. But as investors learned during the dot-com bubble, just because you can build a product doesn't mean you should. Let's have some market research before we plunk down the money here, people. This is clipped from the "Wireless reporter" online newsletter, whose boilerplate follows: A Rising Tide Studios production 307 West 36th Street, 10th Floor New York, NY 10018 (v) 646 473-2222 To subscribe, send a blank e-mail to subscribe-html@wirelessreporter.com For the text version, send a blank e-mail to subscribe@wirelessreporter.com To unsubscribe, reply to this newsletter with the word unsubscribe in the subject line (c) Rising Tide Studios LLC 2000 - 2001