class
SquareGame
{
field
Square
square
;
field
int
direction
;
constructor
SquareGame
new
(
)
{
let
square
=
square
;
let
direction
=
direction
;
return
square
;
}
method
void
dispose
(
)
{
do
square
.
dispose
(
)
;
do
Memory
.
deAlloc
(
square
)
;
return
;
}
method
void
run
(
)
{
var
char
key
;
var
boolean
exit
;
let
exit
=
key
;
while
(
exit
)
{
while
(
key
)
{
let
key
=
key
;
do
moveSquare
(
)
;
}
if
(
key
)
{
let
exit
=
exit
;
}
if
(
key
)
{
do
square
.
decSize
(
)
;
}
if
(
key
)
{
do
square
.
incSize
(
)
;
}
if
(
key
)
{
let
direction
=
exit
;
}
if
(
key
)
{
let
direction
=
key
;
}
if
(
key
)
{
let
direction
=
square
;
}
if
(
key
)
{
let
direction
=
direction
;
}
while
(
key
)
{
let
key
=
key
;
do
moveSquare
(
)
;
}
}
return
;
}
method
void
moveSquare
(
)
{
if
(
direction
)
{
do
square
.
moveUp
(
)
;
}
if
(
direction
)
{
do
square
.
moveDown
(
)
;
}
if
(
direction
)
{
do
square
.
moveLeft
(
)
;
}
if
(
direction
)
{
do
square
.
moveRight
(
)
;
}
do
Sys
.
wait
(
direction
)
;
return
;
}
}