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Instructor: Noam Nisan
This course attempts to provide a mathematical foundation for electronic commerce. This is very problematic since the world hardly understands “electronic commerce”, and certainly lacks agreement regarding what its “foundations” are. Never the less, a growing number of researchers are attempting to build such foundations, and a sampling of such work can be found in the series of ACM conferences on Electronic Commerce. Much of this work addresses computational perspectives of basic notions from micro-economics and game-theory, and this will be the focus of this course.
The course will be composed of three parts:
The course is intended for CS students but is also appropriate for economics students. The course is very different from similarly named courses that are intended for business students.
The material for this part of the course can be found in graduate textbooks on game theory or micro-economics. The recommended book is called “A Course in Game Theory” by Osborne and Rubinstein. Much material can also be found in the web site gametheory.net. A CS-oriented introduction to mechanism design can be found in chapter 2 of Parkes’ thesis. You can find on the web a book on auction theory and a survey of implementation theory. Here is a nice paper with brief proofs of Arrow’s theorem.
I will put a list of papers here. For now, you can look at the papers in the websites of the following courses: